The last time that I missed out on a major Anbernic release was the R40XXV. At the time that device came out, I’d figured that I already had that form factor covered with other devices, but as you can read in my first Late to the Party entry, my initial apprehension had me missing out on one of the best DMG-style designs on the emulation market.

The Anbernic RG DS was released in a traditional Anbernic format – leave something behind for the next device to keep people wanting more. If you were hoping for enough power to run 3DS titles, that’s out. Proper integer scaling for DS games? Sorry, nope. A stockOS experience that at least does a decent job at displaying and playing the games it was designed to run? Not so much.

So what changed my mind and made me want to pick up an RG DS? The same answer that has been true for so many devices that came before it – GammaOS.

Specifications
Hardware
CPU RockChip RK3568
GPU Mali-G52 2EE
RAM 3GB
Display
Screen Size 4-inch
Resolution 640 x 480
Aspect Ratio 4:3
Refresh Rate 60Hz
PPI 200
Screen Size 4-inch
Resolution 640 x 480
Aspect Ratio 4:3
Refresh Rate 60Hz
PPI 200
Storage
Internal Storage 32GB
External Storage microSD
Battery
Battery Capacity 4000mAh
Est. Battery Life 6 Hours
Connectivity
Wi-Fi Wi-Fi
Bluetooth Bluetooth 4.2
Ports 3.5mm Audio Jack, USB-C, USB-C OTG
Controls
Sticks Analog
Triggers Analog
Shoulder Layout Shelf
D-Pad Top Left
Audio
Speakers Stereo
Speaker Location Front-facing
Headphone Jack Yes
Physical
Dimensions 160 x 91 x 21.5mm
Weight 321g
Form Factor Clamshell
Software
Operating System Android
Custom Firmware ROCKNIX, GammaOS

A Bit of History

When the Nintendo DS Lite launched in North America in June of 2006, I was freshly out of college, working at a bar, and in need of a reconnect with gaming. It’s not as if I’d ever stopped, but what few dollars I had as a student generally all went to rent and beer. Now that I was working full-time, I could afford the beer and a handheld! We were so back.

Anbernic_RG_DS_Pokemon_Pearl_Black_DSL
Old and New

20 years later, and I still have my original DS Lite. While the love in my heart for the system will never fade, the advances in LCD displays over the last couple of decades have certainly made it seem like my DS display has. After a few weeks of owning the RG DS, I’m not entirely sure I’ll ever have a reason to go back to the DS Lite ever again. The quality of life improvements that come from two decades of display advances cannot be overstated.

The RG DS

If you go back and read Jim’s RG DS First Impressions, you’ll see the frustrations that irked a lot of the emulation community at the handheld’s launch.

The RG DS is fascinating, promising, and deeply compromised. Custom firmware like GammaOS could go a long way toward fixing the software quirks, but if I had a nickel for every time we’ve made that excuse for Anbernic, I’d just buy a Thor.

The RG DS unit that I acquired from Andrew was already loaded up with GammaOS. This was a first for me, as I usually am left to explore the best CFW for a device on my own. This time, I wouldn’t have to worry if the stock package was lacking, because I already had the best option installed.

Anbernic_RG_DS_Banjo_Thumbs_Up
Gamma gets the thumbs up

It was an interesting experience to have read all the gripes about the RG DS at launch, and then receive one a little ways down the road, operating in its best version. Simply put, GammaOS is so good on the RG DS that I no longer fathom playing Nintendo DS games anywhere else – including on the original console.

Anbernic_RG_DS_Chrono_Trigger
New system means new Chrono Trigger playthrough

Everything about the GammaOS experience on the RG DS is painless. The device has already been tuned to be the best version of itself that it can be, and all those annoying little display issues have been ironed out to crisp perfection.

Controls

Anbernic_RG_DS_Nintendo_DS_Controls_SBS

Now, the original Nintendo DS never had any type of analog sticks, so their inclusion here is something of a bonus for those who might want to play some games where they’re needed. Sticks in a clam-shell like this or something like the Retroid Pocket Flip 2, are always going to have to be recessed due to the nature of the design. While they aren’t my favorite way to use an analog stick, it works really well for this form factor. I’d certainly prefer the sticks as they appear here vs something like the circle pads of the original Retroid Pocket Flip or Nintendo 3DS. I hate those things.

Anbernic_RG_DS_Pad_Stick_Close

The D-Pad and face buttons are both excellent at recapturing the feel of the original device, while making things slightly larger to accommodate the system’s increased girth over the Nintendo version. I haven’t had any of the issues with false diagonal inputs as Jim had mentioned in his initial article, but that might be attributable to the move to GammaOS as well.

Anbernic_RG_DS_Shoulders_DSL_Compare

Shoulders on the RG DS are functional and fine for my money. The addition of L2/R2 triggers is welcomed, even if they largely go unused in my play sessions. I don’t know what it is about emulation handhelds and triggers, but the ones of the RG DS are as loud as ever when compared to its relatively silent Nintendo parent.

Ergonomics and Design

Anbernic_RG_DS_Dodgeball_DS

It’s something that’s become a bit of a cliche to say in the emulation handhelds scene, but I have big hands. I don’t think the original DS Lite was designed with me in mind. My thumb covers the entirety of the D-pad on the Nintendo unit. The RG DS’s larger form factor makes the entire experience much more conducive to long play sessions when parked in my gorilla mitts.

TL/DR

I’m at a point now where my emulation needs have been met. The Odin 3 is likely as close to a perfect handheld as I could possibly want. It plays everything – but that’s not to say that it’s the best at playing everything. Nintendo systems have had quirky design features that separate them from the competition in nearly every generation. If I want to re-experience those games the way they were intended to be played, then the Anbernic RG DS is going to be my go-to from here on out.

Anbernic_RG_DS_Gamma_Anbernic_Logos
GammaOS makes everything better

And yeah, the Thor exists. I hear you, but it’s also more than 4x the cost of the RG DS, and if I’m honest, it wouldn’t be my form factor of choice for experiencing games outside of the DS/3DS realm. Now, Anbernic being Anbernic, we know that there will be a follow-up device with the horsepower needed to bring us into the 3DS gen. That’s just how they do business. If you want to play original DS games right now, though, the RG DS with GammaOS installed is what I believe to be the best way.

So the next time you’re on the fence about whether to pick up the latest hotness, maybe give it a few months to see how things flesh out. This hobby is nothing without its dev community, and so long as you’re willing to make the effort to embrace that, then the Anbernic RG DS is a fantastic retro handheld.

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RH resident “e-waste” enthusiast and writer of silly esoterica. Since first discovering emulation in the late 90s, Nick has been a big fan of making consumer electronics do things they weren’t necessarily intended to do – mostly run Chrono Trigger. Fav Game: Chrono Trigger

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