This roundup has Steam Next Fest brain in the best way: weird sports, weirder mystery bots, Vanillawareโ€‘style brawling, and a bus game that probably violates the Geneva Conventions.

Big swings and early access

Tricky Madness is the closest anyoneโ€™s gotten to filling the SSX Trickyโ€‘shaped hole in peopleโ€™s brains so far. Solo dev Nathan Dearth is going all in on PS2โ€‘era excess: huge air, absurd trick chains, neon night runs, and a tone that sits somewhere between SSX and Tony Hawk. Itโ€™s already in early access on Steam with three of eight tracks and four riders, 10,000 copies sold, and a roadmap that stretches โ€œabout a year or twoโ€ while the community helps sand off the edges.

On the other end of the spectrum, Menace is a grimy, turnโ€‘based tactics game from the Battle Brothers devs that leans hard into Starship Troopers, Aliens, and squad management. Youโ€™re juggling operations across hostile planets, upgrading a battered ship, and microโ€‘managing squad leaders. The early access build already has dozens of hours of content, but reviews note that the economy and difficulty curve still need tuning, so treat it as a long beta rather than a finished campaign.

Stylish weirdos

Gun Nose is another standout pick: a GBAโ€‘inspired topโ€‘down actionโ€‘mystery about a robot detective with a literal gun for a face hunting serial murderโ€‘bots in the city of Ironwood. Cases are semiโ€‘procedural with different victims, suspects, and clues each time, and youโ€™re bouncing between interrogations, evidence analysis, and realโ€‘time combat while your wisecracking AI buddy chirps in your ear. Itโ€™s basically a grimy cyberpunk Phoenix Wright that occasionally explodes.

Donutal goes for a different flavor of stress. Arc System Works is making what is basically Papers, Please in space: youโ€™re a โ€œChief Xeno Inspectorโ€ screening up to eight aliens at once as they chat, accuse, and deflect in group interviews. Youโ€™re trying to pick out who will actually help Earth and who might quietly end it, and your calls reshape inโ€‘game news and story branches. It looks sharp, but thereโ€™s already backlash over limited AIโ€‘touched art in an inโ€‘game news feed, so file this under โ€œone to watch, and maybe interrogate a bit yourself.โ€

SCOPECREEP is a โ€œone more runโ€ kind of game. It mixes slow, circular tower defense with an active incremental layer: you orbit a central creature, exorcise spirits with a torch, then dump souls into an absurd upgrade web between runs. After a few loops, it blossoms into a screenโ€‘filling mess of abilities and meters, but people whoโ€™ve tried the demo say it lands in that weirdly meditative space where your brain turns off and numbers go up.

Big brands and bigger nostalgia

The king of deckbuilders is taking another lap: Slay the Spire 2 hits Steam early access on March 5, adding a new character, fourโ€‘player coโ€‘op, and a fresh campaign while keeping the core loop intact. If you bounced off imitators but still think about Defect runs at 2 a.m., this is the one you mark on the calendar.

Konamiโ€™s back in the 2D vampire business with Castlevania: Belmontโ€™s Curse. Itโ€™s the first brandโ€‘new sideโ€‘scrolling Castlevania since 2008, built by Evil Empire and Motion Twin, and launches sometime this year on all major platforms for about 40 bucks.

CyberConnect2 is also reviving .hack with .hack//Z.E.R.O., an action RPG timed with the seriesโ€™ 30th anniversary. Itโ€™s consoleโ€‘only for now, and the pitch is that realโ€‘world segments will matter just as much as the MMOโ€‘withinโ€‘theโ€‘game, with enough context baked in that newcomers donโ€™t have to do homework on the PS2 originals.

SEGA, meanwhile, announced Puyo Puyo Trainer, which is not another versus puzzler for us, but a simplified Puyo Puyo for nursing and welfare facilities that doubles as cognitive training software. Controls and modes are pared down, stats are tracked for each player, and the whole thing is meant to make leisure time and social interaction easier in care environments. Itโ€™s a neat reminder that โ€œgamifying brain healthโ€ does not have to mean subscription scams.

Odds, ends, and vehicular homicide

Aphelion is the next narrative swing from Donโ€™t Nod: a linear, chapterโ€‘based sciโ€‘fi adventure where two ESA astronauts crash on an ice planet and run into a soundโ€‘hunting โ€œNemesisโ€ creature straight out of Alien: Isolation fanfic. You alternate between climbingโ€‘heavy Ariane segments and more grounded exploration with injured crewmate Thomas, with their actions subtly affecting each otherโ€™s paths chapter to chapter.

Mad Bus Simulator is exactly what it sounds like: a Japanese indie about driving a city bus like itโ€™s a Fury Road war rig. You still have to keep riders comfortable and stick to schedules, but outside the cabin, youโ€™re ramming cars into dust, bolting rocket launchers and saw blades onto the chassis, and basically acting out every intrusive thought youโ€™ve ever had in traffic.

Astro Protocol finally gives timeโ€‘starved strategy nerds a break. Itโ€™s a turnโ€‘based space 4X where full matches are built to wrap in about an hour, with tight hexโ€‘based combat, six factions, and a hundredโ€‘plus techs and anomalies to keep runs fresh without turning into a weekโ€‘long save file.

SaviorS: Oath of the Blade is pure Vanillaware energy, with big, painterly 2D sprites, beefy melee combat, and a sideโ€‘view fantasy world that instantly recalls Princess Crown and Dragonโ€™s Crown in how it frames characters and enemies on screen. It is not a Vanillaware project, but it is very obviously chasing that same style almost no one attempts, which makes it one to watch if you miss arcadeโ€‘style brawling with stat sheets attached.

Look Mum No Computer is easily the strangest game in this batch, in a good way. Polygon describes it as a topโ€‘down twinโ€‘stick roguelite set inside corrupted electronics, starring Kosmo (a sentient synth backpack) and realโ€‘world DIY synth maniac Sam Battle, a.k.a. Look Mum No Computer. Combat looks like Hyper Light Drifter colliding with Enter the Gungeon, but the twist is that you are constantly collecting components to build new synth modules, then actually poking at those modules in Samโ€™s inโ€‘game workshop to remix the soundtrack between runs, complete with short liveโ€‘action clips of him building the hardware in real life.

Frontier Legends is aiming to be a more open Red Dead-style option this spring. It is an openโ€‘world Wild West survivalโ€‘crafting RPG where you arrive as a new settler, juggle thirst, hunger, and weather, and slowly turn a basic frontier camp into a functioning town while taming horses and fending off bandits and wildlife. On top of base building and resource gathering, there are quests, ancient ruins, legendary treasures, and full coโ€‘op, with the option to either work together or rob each other blind, and early access is planned for this spring on Steam and Epic with a free demo coming during Steamโ€™s upcoming horseโ€‘themed event.

Screamer rounds things out by turning every race into a brawl. Itโ€™s an animeโ€‘styled combat racer where each carโ€™s โ€œEchoโ€ system converts defensive meter into offensive Strikes and Overdrives, and a surprisingly deep rules editor lets you toggle almost every mechanic on or off. Handsโ€‘on previews say the resource loop forces you to actually think instead of just spamming items, which could give it legs beyond the usual โ€œfun for a weekendโ€ kart clone.

Somewhere in the middle of all that, thereโ€™s also a G.I. Joe Snake Eyes game that lost its studio but not its pulse; Hasbro says the project is still alive while they figure out who actually makes it.

What other games have you found from Steam’s Next Fest or elsewhere? Let me know in the comments below!


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Jim is a dad from Massachusetts by way of the Northeast Kingdom (IYKYK). He makes music as Our Ghosts, and with his band, Tiger Fire Company No. 1. He also takes terrible photos, writes decent science fiction and plays almost exclusively skateboarding games. He cannot, however, grow a beard. Favorite Game: Tony Hawkโ€™s Pro Skater

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