Quest 64, the oddly beloved N64 JRPG, just got the N64Recomp treatment courtesy of Rainchus. Version 0.1 dropped earlier this month, bringing widescreen support, high framerates, instant load times, and all the other perks of Mr. Wiseguy’s toolchain. Its playable start to finish and already has full speedruns logged.

Unlike traditional decomp ports that require reverse-engineering the game into usable source code, N64Recomp recompiles the original ROM into a native executable without needing full decompilation. That means nobody had to spend years dissecting its code. Interestingly, the project does borrow headers and functions from the ongoing decomp effort to enable some of its enhancements. The result is a port that preserves every original N64 effect intact while layering on modern conveniences: any aspect ratio from 4:3 to ultrawide, unlocked framerates tied to your monitor’s refresh, and RT64 rendering that keeps the game’s look authentic while cleaning up resolution and draw distance.

The HUD still clings to 4:3 proportions even in widescreen, and some cutscene animations look a bit wonky at the edges of ultrawide displays, but the core experience is smooth and responsive. Load times are instant, input lag is minimal, and the whole thing runs on any GPU supporting DirectX 12 or Vulkan 1.2, so even older cards will be able to handle it. The project only accepts the Japanese N64 ROM in .z64 format, with plans to add mods and language options down the line.

Between this, Majora’s Mask, Perfect Dark, and the incoming wave of N64Recomp ports, 2026 is shaping up to be the year the N64 library gets a second life on PC. Quest 64 might not be the most obvious candidate, but it is a weirdly fitting one: a cult oddity finally getting the technical overhaul it never had a prayer of receiving any other way.

Source: ReCollect64 via RetroRGB

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