Space Station Silicon Valley just joined the growing pile of Nintendo 64 games escaping emulator jail and running natively on PC. In the middle of a wave of recomps like Banjo: Recompiled, Quest 64 and new Super Mario 64 ports, DMA Design’s cult classic has now been statically recompiled into a modern executable you can boot with your own ROM, complete with higher resolutions, proper input options, and planned ray tracing and widescreen support

The project is, appropriately, called Space Station Silicon Valley: Recompiled, and it uses Wiseguy’s N64 Recompiled tooling, the same approach that has been driving a lot of these recent native ports. In simple terms, the original N64 code is translated into C and then compiled for PC, so the internal logic behaves like the cartridge while giving you all the basic PC comforts on top. You still need to supply a legitimate ROM, but once that is in place, it runs as its own game instead of through something like RetroArch.

For anyone who missed it back in 1998, Space Station Silicon Valley is the strange DMA Design platformer where your robo‑microchip hijacks different animal bodies and solves physics‑driven puzzles. It was always a bit of an emulation headache, which made it a prime candidate for recompilation. The new PC build reportedly smooths out performance and adds toggles for things like camera and controls, helping it feel less clunky without rewriting the game from scratch.

Native PC ports of N64 titles are popping up everywhere: Banjo‑Kazooie, Harvest Moon 64, Ocarina of Time, Majora’s Mask, Paper Mario, multiple Mario 64 forks, and even Star Fox 64 via Harbour Masters’ Starship project. Tools like N64 Recompiled and related pipelines are lowering the barrier to entry, which means even second‑tier and “weird favorite” games are finally getting modern, moddable versions.

If you are the kind of person who stared at Space Station Silicon Valley in old magazines but never quite got a good way to play it, is exactly what this current recomps wave is supposed to achieve: take an awkward, under‑served N64 game and give it a clean, no‑nonsense PC build.

Source: Time Extension

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Jim is a dad from Massachusetts by way of the Northeast Kingdom (IYKYK). He makes music as Our Ghosts, and with his band, Tiger Fire Company No. 1. He also takes terrible photos, writes decent science fiction and plays almost exclusively skateboarding games. He cannot, however, grow a beard. Favorite Game: Tony Hawk’s Pro Skater

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