Perfect Dark VR is a fan-made standalone port of the Nintendo 64 original, is now running natively on Meta Quest, complete with proper motion controls, dual‑wielding, and those familiar Carrington Institute hallways wrapped around your head instead of a CRT.
This is not just a quick Unity wrapper around an emulator. The project grew out of an earlier Perfect Dark mod for Pavlov Shack, but has since shifted to its own Unreal Engine 5 build, recreating levels, weapons, and objectives to closely match the N64 campaign. Early footage shows the first missions fully playable: you complete the original objectives, interact with doors and terminals via VR hand tracking, and line up headshots with iron sights instead of an N64 stick.
On Quest, the current build is still described as experimental and not ready for public release. The developer is treating it as a work‑in‑progress proof of concept while they refine performance, enemy AI behavior, and interactions. Community posts suggest a cadence of a few levels at a time as they go, rather than dumping the entire campaign at once.
As with every fan recreation of a first‑party Nintendo title, there is a big “enjoy it while you can” energy around the project. UploadVR and others note that it is a non‑commercial passion project, but it still recreates one of Rare’s most famous shooters in a way that official channels have never attempted. For now, though, Perfect Dark VR is actually playable on Quest hardware in some form, and people who grew up replaying dataDyne Central on N64 are finally getting to clear those objectives by physically leaning around corners.
Source: UploadVR
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