As always, it seems that the GameNative team can’t stop cooking on their latest release. With competition rising from alternate options like full blown SteamOS on handhelds in Armada, the desire for even higher quality x86 emulation on Android continues to grow. Luckily though, it seems they’re going to continue that growth as the latest pre-release drops a number of solid updates that are worth taking a look at.
As always, if you’re looking for the full rundown, I recommend taking a look at their multiple mediums for more information. Whether that’s their Github for a download, their website for compatibility, or their Discord for the GameNative community, there’s always going to be somewhere to check out.
Updates for the latest Pre-Release:
- Fixed performance regression from FPS limiter (in games like Mewgenics) in #1862
- Made faster external loading a toggle instead of enabled by default – fixes bugs with games launching on external storage in 1.2.0 in #1865
- Fixed controller regressions added by multicontroller change (controller marked as P2 could never become P1) in #1864
- Added automated AI debugging for making games launch (currently limited only to Ko-fi subscribers as we are charged for AI tokens) in #1877
- Added initial support for XR games for Quest in the XR builds by @TheReal-Flo and me in #1879
- Added back Nexus Mods integration (no need to manually add mods) by @Nightwalker743 in #1850
- Add configurable gyro aiming and tilt steering by @Nightwalker743 in #1882
- Added optional, non-blocking sponsorships and recommendations to boot screen (can be turned off from main app settings, but keeping it on allows us to have the resources to continue building GameNative) in #1881
- Add a Curated 4:3 filter to the Steam library (for RP Nova) by @Producdevity in #1786
- Added Steam achievements viewer by @phobos665 and @VinceBT in #1695
- Fix portrait mode – game runs at top of screen by @pacoa-kdbg in #1800
- Added GOG installer for v1 (fixes registry keys, needing CD drive for older games) in #1863
- Don’t treat composite HID keyboards as game controllers by @mbarchein in #1839
- Add simultaneous and sequential multi-action bindings by @Nightwalker743 in #1833
- fix(input): pair complementary Joy-Con controllers by @eve-ai-dev in #1870
- Fix issues with certain DLCs (eg Sally Face download failing when the Season Pass is selected) in #1883
- Let users customize library tabs by @jmarti326 in #1799
- fix(): resolve epic games multi-save by @phobos665 in #1790
- URI Implementation by @ShadowFungi in #1781
- Add ‘Disable Epic Overlay’ container setting to prevent CEF virtual memory crash on save load by @Wavewash in #1888
Out of the batch of pre-release updates, a few of the most interesting ones to me included the initial support for XR games, the return of Nexus Mods integration, and the curated 4:3 filter in the Steam Library. Things like these not only make it easier to play games that you want, but give you new ways to do it with mods and additional features. Hopefully stuff like this continues to cook in, because soon enough you may not need that MSI Claw 8 EX AI+ Ultra Pro Max 2. But we’ll just have to wait and see.
