The team over at GameNative doesn’t know when to stop. They’re dropping major releases on what’s essentially a monthly basis, and it always has a lot of awesome updates in it to help improve the usability for anyone that wants to try x86 emulation on Android. This time around, there’s a few updates for their XR build, a few fixes that’ll improve certain games, and just a few more slice of life updates that’ll make the app just a better overall experience.
As always, I highly recommend checking out the teams Github for the full changelog so you know what went down, or you can visit their Discord to see what cool community is brewing up over there. But for now, you can find their changelog down below, with what I think are cool updates highlighted for easy reading.
Changes Added Since Pre-Release
- Allow .bat files in container executable path dropdown in #1837
- Fix custom games regression in #1844
- Fix issues due to power control being enabled by default by @joshuatam in #1845
- Improved performance in XR release in #1846
- Added new turnips, new fex, new box64, new wowbox64 in #1847
- Fix Open Container file copy crashes in Wine by @Nightwalker743 in #1784
- fix: handle lateinit exception in power manager by @joshuatam in #1848
- Fix games breaking after verifying while using Bionic Steam in #1856
Pre-Release Updates
- feat: Add automatic CPU / GPU power control to AYN, Retroid Pocket and Samsung Devices, reduces heat, thermal throttling and power consumption by @joshuatam in #1698
- Significant speed up to external storage loading #1779
- Allow inviting users to games using Steam overlay when Bionic Steam enabled in #1783
- Fixes for Quest – games can launch in immersive mode (improving performance) and we can use touch controllers as XBOX controller by @moi952 in #1831
- Fixed lsfg-vk on 8 elite and other devices with frame capping, made lsfg work with the power management in #1819
- Fixed installing games on external storage for GOG and Epic in #1829
- Fixed games that require EOSOverlay (Eg FNAF Into the Pit) in #1829
- Fixed controller mapping that was broken by multicontroller changes (long-pressing remapped button would press the original) in #1829
- Add in-app community config browser by @Nightwalker743 in #1782
- Support custom games on the modern build without all-files access in #1798
- Add favorites tab by @jmarti326 in #1712
- Fixed bug where local saves were lost in #1801
- Fix gametime tracking in #1803
- Optimize download performance for external storage by @joshuatam in #1785
- Fix fps limiting on non-directx games (eg Balatro, Brotato) in #1820
- Enhance Lossless Scaling Frame Generation (LSFG) integration (prevent freeze, save storage space) by @joshuatam in #1822
- Improve power control and system metrics for Odin 3, add support for Retroid Pocket Nova, updated UX by @joshuatam in #1824
- Respect Nexus Mods Adult Content Preferences (to add back Nexus API) by @Nightwalker743 in #1793
- Add default screen size detection and 960p screen size option (e.g. retroid pocket nova) by @joshuatam in #1730
- Fix touch D-pad remapping for shared-axis inputs by @Nightwalker743 in #1788
- Fix mouse dragging in Crushed in Time by @Nightwalker743 in #1809
- Make membership popups less frequent in #1827
- stretched spinner fix by @abesmon in #1794
- Support Look-through buttons outside shooter mode by @Nightwalker743 in #1787
- Add depot fetching progress indicator by @jamierajewski in #1775
- fix: gog game install path detection to prefer stored value by @joshuatam in #1808
- Added bionic steam client gamefixes for Whisk and Whisk Demo in #1813
- Fix broken star history chart in README by @SimonFoobar648 in #1826 Improved personalized recommendations + disclosure in #1828
- fix: match app language of the string resource in SteamService by @joshuatam in #1817
- Add configurable radial menu for controls by @Nightwalker743 in #1709
It’s awesome to see the team continuing to put in the work to make GameNative better, especially in device specific updates like the 960p Screen Recognition for the RP Nova, and I can only wait to see what comes next. Again, be sure to check out their Github or Discord for more information. But between this or something like Armada; how much do you really need those x86 handhelds?
