Released just before the weekend, GameNative has finally dropped their v1.4.0 updated onto the world with some pretty interesting updates. If you’re not aware, their original pre-release dropped on October 25th with a few additional release candidates showing up over in the GameNative discord over the last two weeks. Thanks to all of those smaller updates the team at GameNative was finally able to bring GameScope to their software. And if you’re not sure what that is, it’s a new renderer on the app that will help with rendering latency, as well as introducing built in upscaling, and options for frame generation. But that’s not all to this update.

As always, if you’re looking for the full read, I recommend taking a look at their different platforms for more information. Whether that’s their Github for downloads, their website for compatibility checks, or their Discord for the GameNative community, there’s always going to be somewhere to check out. And if you’d like the 1.4 Pre-Release info, you can check out our last article on the topic.

V1.4 Release Updates

  • Various Gamescope fixes by @joshuatam and @utkarshdalal
  • Improve Windows VR on Mali GPUs by @lahed in #2249
  • WinHandler: skip unchanged gamepad sends, keep the send and receive threads alive by @kudyk in #2062
  • fix: route X11 button releases using release subscriptions by @tapionallanaire in #2110
  • fix: download no longer fails with “resolves outside the install dir” on Android storage by @joshuatam in #2258
  • feat: Add a launcher orientation button to the System menu by @joshuatam in #2191
  • Proton 11.0-2 rebuild 9 as the default: Android build with XFixes (fixes button presses not going through) in #2264
  • Fix launches on ColorOS 17 in #2289
  • Fix issue where Steam library did not fully populate in #2301
  • Added toggle for showing “Limiting factor” (eg heat, cpu, gpu) in the performance HUD in #2315
  • Add Turkish localization by @emrinolur in #2291
  • fix: Added Adaptive Icon Monochrome support to GameNative by @TreeNinjaPRO in #2310
  • Fixes for SurfaceFlinger renderer – no need for compatibility mode in #2325
  • Improving Japanese Translations by @Tak-attack in #2239
  • Reduce 3 largest sources of ANRs in #2330 and #2331
  • Manifest: Turnip Gen8 V38, Turnip v27.0.0-R1, DXVK 3.1.1, vkd3d-proton 3.1 in #2343

Alongside just the main Gamescope updates, improved support with Mali GPU’s and updates to the drivers available in GameNative are always going to be awesome to see. I highly recommend supporting the team going forward, and if you’re interested. Be sure to check it out. I know I will.

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One of the main writers for the Retro Handhelds website, Ban covers just about everything he can get his hands on. From Handhelds to Mini PCs and every controller in between. Outside of that, he's become a regular on the Retro Handhelds Podcast, showing up on a weekly basis to talk his games of the week. Outside of that, it's a lot of playing on handhelds, 3D Printing, 3D Printing for handhelds, and whatever he can find in the music field. Favorite Game: Burnout 3 Takedown

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