Another couple of weeks later, another GameNative update. This time it’s the V1.4 pre-release, and it’s showing just why these regular updates are great to have, and important for the playability of your games on Android. While as always, there’s plenty of general usability updates, there are also a bunch of new game specific updates, or launcher specific updates to improve compatibility with Game Native. And that can only mean good things for those looking to get to gaming right away on their devices.
As always, if you’re looking for the full rundown, I recommend taking a look at their multiple mediums for more information. Whether that’s their Github for a download, their website for compatibility, or their Discord for the GameNative community, there’s always going to be somewhere to check out.
As always, I’ll be trying to put the important updates in bold for easier readability, but this time that will mostly be those game specific changes.
Pre-Release Updates
- Potential breaking change: Added gamescope as default renderer – native performance, automatic upscaling, HDR, and ReShade + support for Mali and LSFG by @joshuatam in #2220
- Improve redistributable installation in #2142
- Various Steam Cloud fixes in #2180 and #2146
- Fixed Epic games where EOS did not work correctly in #2196
- Add GOG Galaxy service support via Comet in #2195
- Fixed Just Cause 2, Alan Wake, Project Zomboid and other Java games, The Elder Scrolls IV: Oblivion Game of the Year Edition, Call of Duty: Black Ops, Counter-Strike 2, Spelunky 2, DRAGON BALL FighterZ, Sid Meier’s Civilization V – click use known config
- Fixed Battle.net (Diablo II: Resurrected, Diablo IV, Overwatch 2) by @Dmage22 – changes included in latest proton and fex
- Fixed Age of Empires IV and Age of Empires II: DE by @tarikbc – changes included in the latest proton and fex
- Scale windowed games to the full screen in #2145
- Fix disabled Install button in the game manager dialog on Android TV in #2153
- Fixed certain games not downloading with new downloader by @joshuatam in #2187 and #2188
- fix: ignore the termination of a previous game session by @moi952 in #1997
- Open the invite tab for game-requested invites under headless Steam in #2215
- Show the achievement popup under headless Steam in #2214
- Add stick and touchscreen priority for gyro input by @Nightwalker743 in #2083
- Add per-profile mouse speed settings by @Nightwalker743 in #1903
- Fix child account seeing all family games by @jeremybernstein in #788
- Skip commitFileUpload for files Steam Cloud already has by @jeremybernstein in #1958
- Fixed games like Castle Crashers seeing 2 controllers by default on AYN Thor and Flip 2 in #2212
- Stop counting Steam playtime while the game is suspended by @FrancescoDesogus in #2102
- Fixes Schema migration from installations prior to v17 by @nicjansma in #2208
- Stop restoring achievements the user reset on Steam by @jeremybernstein in #1961
- Add a WoW Forever gamefix that selects the ARM64-only DXVK in #2157
- Add execArgs parameter for intent launch by @lennyomg in #1951
Automated Fixes
- Fix OOM when mapping parented Wine windows in #2181
- Fix cnc-ddraw wrapper detection in #2112
- Fix controller hotplug race in gamepad state send in #2162
- Avoid crash when Steam user ID is unavailable in #2139
- Fix fullscreen matching for mixed-case executable names in #2164
- Fix Bionic Steam on vendor libjpeg builds in #2113
- Reconnect Wine controller after delayed hotplug assignment in #2175
- Include native exit trace in shared debug reports in #2183
- Guard process user parsing against unmatched delimiters in #2165
- Apply controller API from imported configs in #2114
- Use system driver by default on Adreno 710 family in #2217
For those of you looking to play Castle Crashers, WoW Forever, or even those looking to download your games from GOG Galaxy, and Battle.net, you should have a lot more luck this time around. As always though, pre-releases may see a few more updates and changes before the official 1.4 release, so if you want the most stable update I definitely recommend waiting just a bit longer. But as always, it’s awesome to see the team cooking, and I can’t wait to see what’s next
