by Jim Gray | Dec 29, 2025 | News
In the small but persistent world of video game preservation, a long-lost Japanese RPG has resurfaced after more than 30 years. A previously lost 90s JRPG called Indy The Magical Kid has resurfaced in the form of newly shared gameplay footage and a fresh effort to...
by Jim Gray | Dec 29, 2025 | Features
Mere weeks before the launches of the PlayStation 3 and Nintendo Wii, Mattel stormed confidently back into the console wars with an idea nobody had asked for since 1992: “What if we needed to scan cards to play our video games?” Mattel’s new console...
by Jim Gray | Dec 22, 2025 | Features
Tiger Electronics owned the disposable LCD handheld market in 1995, but apparently that wasn’t enough. They wanted in on the head-mounted gaming craze Nintendo had just fumbled with the Virtual Boy. Enter the R-Zone: Tiger’s attempt to convince kids that...
by Jim Gray | Dec 21, 2025 | Features
In 1983, right as the Japanese home console market was exploding with new hardware and new ideas, Casio decided it wanted a piece of the action. The Famicom had just launched, Sega was preparing the SG-1000, and NEC and Sharp were pushing home computers. The industry...
by Jim Gray | Dec 17, 2025 | News
Sony, ever the pioneer, is toying with a future where any game can be flipped into “kid-friendly” mode on demand, and an AI system is holding the scissors. A newly surfaced patent outlines tech that can automatically spot, censor, or even replace problematic content...