GameNative is doing what they do best; keeping up with the updates on their app, and making it easier every day for you to play your x86 games on Android. With the introduction of new ways to play your Steam games on ARM, you may think it gets harder to choose which route to take. But thanks to the constant work on GameNative, this is always going to be an option worth picking. And their latest pre-release just adds more to that.

As always, if you’re looking for the full rundown, I recommend taking a look at their multiple mediums for more information. Whether that’s their Github for a download, their website for compatibility, or their Discord for the GameNative community, there’s always going to be somewhere to check out.

Pre-Release Updates

  • Added new Steam client in headless mode, fixing online multiplayer in several games (eg AoE II, CS), input in various games (eg No Man’s Sky) and fixes DRM for games that were not working in #1937
  • Added EA games support (tested with NFS: MW, Sims 4, Titanfall) – requires headless Steam client enabled
  • Added Rockstar games support (tested with RDR2, GTA V Legacy, GTA IV, LA Noire) – requires headless Steam enabled
  • Added Native Rust download engine (gn-download) + one-at-a-time download queue – should significantly speed up downloads by @joshuatam in #1913 and a few other PRs
  • Significantly reduce container sizes by sharing components across containers (press Play on games to shrink their containers by up to 2GB each) in #2024
  • Add native LSFG pipeline as default – should fix LSFG on most devices by @david-kalbermatten in #1968
  • Added more accurate and granular compatibility labels by @Nightwalker743 and me in #2048
  • Add microphone input support by @Catpotatos and @joshuatam in #1963
  • Improve Nexus mod placement and FOMOD installation by @Nightwalker743 in #1927
  • Fix EOS online multiplayer: gethostname() localhost and missing Wine root certificates by @colemccarren in #2009
  • Add Import Files and Export Files to the game menu in #1992
  • In-app AI support chat with automatic apply and run of recommended settings in #2047
  • Fix custom games not working for some devices on modern/Play Store build in #1977
  • Fix continuous scrolling with trackpad wheel bindings by @Nightwalker743 in #1991
  • Add storefront details to library game pages by @Nightwalker743 in #1965
  • Fix for custom game cover images retention. by @Catpotatos in #2016
  • Add physical controller deadzone, sensitivity, and direction tuning by @Nightwalker743 in #1909
  • Add control profile library by @Nightwalker743 in #1982
  • Add Steam Playtest support by @Smithsonian1974 in #2034
  • Fix installs on adopted primary storage by @danielbuva in #1821
  • Add gyro conversion styles by @Nightwalker743 in #2054
  • Automatically configure Wine DLL overrides for game mods by @Nightwalker743 in #2008
  • feat: add spoilers zone in HLTB section by @RomainFoucher in #1866
  • Added update, verify files and language change to Epic in #1969
  • add VR game filter for VR headsets by @moi952 in #1989
  • Add option to keep portrait mode below the camera hole in #2032
  • Hide adult games from GOG recommendations in #2056
  • Allow on-screen button opacity below 10% by @Nightwalker743 in #1952
  • Reset clocks and fan after the app is force killed in #2022
  • Add close/opt-out button directly to sponsor cards in addition to settings in #2001
  • Improve GOG and Epic downloads by @joshuatam in #2007
  • fix: power control pserver cpu freq detection by @joshuatam in #1934
  • Fix import saves for some games in #1935
  • Fix Steam Cloud saves resolving to the wrong folder for some root tokens by @jeremybernstein in #1957
  • Gamefix for Half-Life 2 with -game hl2_complete so it starts the full game, not the demo in #1941
  • Gamefix for saved games for FF XII in #1954
  • Gamefix for Trover Saves the Universe (Epic) by @Wavewash in #1953
  • Fix hltb search api by @xXJSONDeruloXx in #1966
  • Removed aspect ratio validation for custom resolution by @lennyomg in #1950
  • Fix prefs deadlock when read from IO threads by @jeremybernstein in #1956
  • Don’t preload container files under Robolectric by @jeremybernstein in #1964
  • Groundwork for improving known configs in #2010 and several others
  • Fix some GOG games not launching by @butilly in #2020
  • Fix GOG script interpreter on bionic – fixes “File not found errors” in #2026
  • Fix language and offline mode for Epic games by @butilly in #2029
  • Match GOG Galaxy’s cloud upload format by @jeremybernstein in #1960
  • Remove unsupported deck_emu from default ZINK_DEBUG by @ygordreyer in #1987
  • fix: head-of-line dispatch rescue for the Steam byte-budget download deadlock by @joshuatam in #2039

While there’s a lot new in this pre-release, I think the biggest one is the new Steam Client in Headless mode. As mentioned just below that, it adds additional support for games from both EA as well as Rockstar; games that both require their own individual launchers. What this means for GameNative will only wait to be seen, but this is an awesome update, and I can’t wait to see what they do next.

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One of the main writers for the Retro Handhelds website, Ban covers just about everything he can get his hands on. From Handhelds to Mini PCs and every controller in between. Outside of that, he's become a regular on the Retro Handhelds Podcast, showing up on a weekly basis to talk his games of the week. Outside of that, it's a lot of playing on handhelds, 3D Printing, 3D Printing for handhelds, and whatever he can find in the music field. Favorite Game: Burnout 3 Takedown

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