Well it looks like the Gamenative team isn’t done cooking. While they just released their V1.2.1 pre-release earlier this last week, they wanted to get things in and done pretty quickly. Version 1.2.1 dropped just yesterday on September 13th, and there’s plenty of new drops in the full release.
As always, I like to point everyone to the sources if you want the full rundown of information. And as always, in the case of Gamenative you’ve got three different sources. You can check their Github or Website for the full changelog of this and all of their previous releases. You can check their Discord if you’d like to join their community and talk the talk with everyone else. And if you’d like to support the team you can always check out their Ko-Fi Page as well.
As for their full changelog for the V1.2.1 release you can catch it on their Github, and all down below.
Added Since the Pre-Release
- Fix Steam Input config generation for games with an “In Game Actions” manifest in #1894
- Hide platform-hidden Steam and GOG games from the library by @whatobiplays in #1796
- fix: power control profile selection problem by @joshuatam in #1900
- Add relative mouse input option for Shooter Mode by @Nightwalker743 in #1891
- Allow for choosing which steam family library copy to use (DLCs etc) by @5TXdYWK in #1707
- Persist libredirect and faster external loading in default config in #1916
- Reduce AI debugging popups in #1917
- Fix OpenComposite AppType 3 errors for XR build in #1908
- Allow a custom executable path outside the A: drive in #1918
- Fix bat launches in #1920
- Made AI debugging much more accurate in #1922
- Add a Hide AI features toggle in #1923
- Add FEX 2609 to the component manifestin #1929
- Improve data accuracy for known configs and compatibility badges in #1928
The full release doesn’t have the most to it, but you can check out their full pre-release information at our last article on V1.2.1 as well. With the Steam Frame on the horizon, do you think this will help x86 emulation in the future? Or do you think Gamenative will continue their usual trucking along. Either way, we can only wait and see.
