Lately, I’ve been covering a lot of games. Like, a LOT. So, to avoid flooding your feed with every cool game that crosses my path, I’m going to start doing weekly recaps in a few categories. This is the inaugural issue of Next Level, where I’ll cover new and upcoming games that tickle your fancy without clogging your feed.

This week is looking stacked, with a plethora of games that aren’t just reskinned survival slop and cozy time-killers. Weโ€™re getting decopunk sky cities, cyberpunk fistfights, cursed fairy tales, haunted terminals, and a nextโ€‘gen skatepark built for modders. Clear your backlog accordingly.

Aether & Iron is the one to watch if you like your RPGs wordy, weird, and just a bit dour. Billed as a โ€œdecopunkโ€ narrative RPG, it leans into 1920sโ€‘style glamour twisted through fascism, industrial war machines, and authoritarian bureaucracy, with you stuck in the middle as a glorified pencilโ€‘pusher in a militarized sky empire. The hook isnโ€™t grinding XP so much as making choices in dense, reactive dialogue, juggling propaganda, class resentment, and a government that absolutely does not have your best interests at heart. I can’t wait to start filing TPS reports while the world falls apart. This one comes out on March 31st, but has a demo right now.

Aether & Iron

Replaced is doing the opposite: less talking, more punching, but with that same obsession over atmosphere. This oneโ€™s a sideโ€‘scrolling cyberpunk action platformer where you play an AI stuck in a human body, moving through a grimy, alternateโ€‘โ€™80s city that looks like a playable VHS tape. The devs nameโ€‘check Inside, the Arkham games, and Uncharted as inspirations, and you can see it in the animation priority: counters snap, environmental transitions feel choreographed, and every punch lands like itโ€™s part of a 2D prestige VOD fight scene. Itโ€™s gunning for a sweet spot between cinematic and reactive, and it drops on March 12th.

Replaced

Escape from Ever After plays like a melancholy storybook. Sleepy Castle Studio pitches it as a fairyโ€‘tale action adventure where youโ€™re literally trying to escape the happilyโ€‘everโ€‘after machine: a cartoonish kingdom that really doesnโ€™t want you asking questions. The press kit leans hard into expressive 2D animation, chunky combat, and environmental storytelling (the kind where a cute village has just enough wrong with it that you start checking behind every tavern door for cult activity). This one is out now!

Escape from Ever After

Planet of Lana II: Children of the Leaf is a sequel to what is probably the most cinematic platformer I’ve ever played. Wishfully is bringing Lana and her adorable little catโ€‘orb companion Mui back on March 5th, this time for Switch and Switch 2 alongside PC, PlayStation, and Xbox, with a free demo hitting nonโ€‘Nintendo platforms this week. The sequel expands on the first gameโ€™s gentle puzzleโ€‘platforming with more complex companion mechanics. Mui can now transform into things like a fish or flying insect, pilot robots, and channel electricity, while ratcheting up the tribal conflict and planetary stakes. If youโ€™re into handโ€‘painted vistas, orchestral swells, and occasionally swearing at physics puzzles, this oneโ€™s already on your radar

Planet of Lana II: Children of the Leaf

REMOTE CONTROL, meanwhile, looks like playing Alien: Isolation through a terminal. You sit at a computer in a vaguely sinister office, sending disposable โ€œvesselsโ€ into a derelict ship by literally typing commands (โ€œmove left,โ€ โ€œopen door,โ€ โ€œrunโ€) and watching a lowโ€‘res camera feed as things inevitably go sideways. The dev describes it as Isolation meets Severance, with the tension split between deepโ€‘space horror and the banal dread of your day job. You only get 12 human attempts to figure out what happened on that ship, each with their own traits and flaws, and they donโ€™t always obey cleanly; youโ€™re technically in control, but youโ€™re also just another cog in some corporate meatโ€‘grinder.

REMOTE CONTROL

Finally, Skate Style is a game tailor-made to become my newest obsession. With over a thousand hours in Session and Skater XL, I’m itching for someone to push the form further. Built by one of the original Skate City devs (one of the greatest skateboarding games you’ve never played), itโ€™s pitched as a nextโ€‘gen skateboarding sim where the headline feature is a custom animation editor, so you can literally define how your flips and grinds look, capture runs with cinematic cameras, and skate ultraโ€‘detailed spots based on real locations like Barcelona and Prague. Full mod support and robust replayโ€‘sharing turn it into a platform for style nerds to oneโ€‘up each other on Steam. There is no release date listed, but there is a demo available.

Skate Style

If you’re stuck in a gaming rut, you have no excuse not to try one of these games out. You can roleโ€‘play a terrified bureaucrat in a floating fascist state, live out a pixelโ€‘noir cyberpunk movie, crawl out of a fairyโ€‘tale prison, mope through a stunning alien apocalypse, micromanage doomed space janitors, and then blow off steam by scripting the perfect heelflip.

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Jim is a dad from Massachusetts by way of the Northeast Kingdom (IYKYK). He makes music as Our Ghosts, and with his band, Tiger Fire Company No. 1. He also takes terrible photos, writes decent science fiction and plays almost exclusively skateboarding games. He cannot, however, grow a beard. Favorite Game: Tony Hawkโ€™s Pro Skater

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