Bandai’s Pippin used Apple hardware, cost $600, confused consumers with its hybrid identity, and died within a year against tough competition.
Browsing: Game Over
Casio’s 1995 Loopy console featured a built-in sticker printer, but its niche appeal and tiny 10-game library couldn’t compete with PlayStation.
The FM Towns Marty became the world’s first 32-bit console in 1993, but its $700 price, imperfect compatibility, and bad timing killed it instantly.
East Germany’s BSS 01 was a pricey state-built Pong clone, sold mostly to youth centers, born from Cold War tech anxiety and killed by its own cost.
The 1977 Bally Astrocade had arcade-quality graphics and expandability, but chaotic distribution, hardware failures, and the Atari 2600 killed it by 1983.
The Pioneer LaserActive was a LaserDisc game console for rich people, and was quickly buried by the Sony PlayStation and Sega Saturn.
Mere weeks before the launches of the PlayStation 3 and Nintendo Wii, Mattel stormed confidently back into the console wars with a truly terrible idea.
Tiger’s R-Zone (1995-97) was a head-mounted LCD gaming system that projected red images into your eye. Multiple models, licensed games, all equally terrible.
Casio’s 1983 PV-1000 was a rushed, underpowered Z80 console with only nine games that sold poorly and vanished quickly, now prized mainly by collectors.
Nuon: a doomed attempt to merge DVD players and consoles. Eight games, one great Minter title, inconsistent hardware, eclipsed by PS2. A fascinating dead end.