Roguecraft DX, which first landed on modern platforms and Evercade back in 2024, is now out on three more systems: Game Boy Color, Mega 95, and the Commodore Amiga. All three ports of Badger Punch’s award-winning turn-based roguelike are playable on original hardware (with some caveats), and they’re discounted at launch.
The game itself hasn’t changed: you’re Zendar, diving into the dungeon of Mordecoom with one life, procedurally generated floors, mysterious potions, secret rooms, and an alarming number of chickens. It’s a tight, turn-based crawl with isometric pixel art, an atmospheric soundtrack, and a “just one more run” loop that’s already pulled high scores from Amiga Addict, Retro Gamer, and Zzap! Amiga.
On Game Boy Color, Roguecraft DX embraces chunky 8‑bit charm. You can run it via your favorite emulator or on a real GBC using an EverDrive, and it looks like the simplest way to get the modern roguelike on a retro handheld without weird controller compromises or BIOS requirements.
The Mega 95 version is supplied on SD or floppy image, while the Amiga release is a WHDLoad package targeting machines with at least 2MB chip RAM plus 2MB other RAM. Notably, that version is compatible with a wide range of Amiga hardware, from the A500 to the CD32 hardware, and emulators like WinUAE.
All three versions are sold digitally through itch.io, normally at 9.99 dollars, but currently on sale for 7.99 for the GBC and Mega 95 builds, and 5.99 for the Amiga. A physical Amiga edition is also “coming soon” for those who still live for big-box shelves and floppy nostalgia.
Thalamus Digital Publishing Ltd.
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