Analogue just dropped firmware 1.2.0 for the 3D, and it addresses a handful of things folks were expecting at launch (or back when the console was supposed to ship in late 2024). The patch addresses HDMI compatibility issues, fixes a pile of core timing problems, and adds a few quality-of-life features that arguably should’ve been there from day one.
The most immediate improvements are HDMI-related: 1.2.0 resolves compatibility issues with certain 4K displays, switches, and eARC setups. If you’ve been dealing with a black screen or your TV randomly switching inputs because the 3D didn’t play nice with your receiver, this should sort it out. There’s also a fix for audio clipping and saturation, as well as a cartridge timing problem that only showed up when overclocking.
The Expansion Pak toggle no longer breaks Space Station Silicon Valley, and Gauntlet Legends isn’t suffering from weird video cropping anymore.
Force Progressive Output, which strips out interlacing and delivers the full framebuffer every frame instead of the CRT-era field rendering, is marked as beta, some games that use field rendering for menus will glitch out, and overclocking is recommended to keep performance stable. Still, if you’ve been dealing with deinterlacing artifacts on modern displays, this is should be a literal game-changer.
The Library now tracks total playtime per game and when each title was added to your collection. There’s also a new “Special Thanks” section in the About menu, and the Library info now indicates Expansion Pak and Controller Pak support. Switch Online N64 controllers are finally supported now, and 8BitDo N64 Modkit users can toggle between virtual Controller Pak and Rumble Pak by pressing ZR.
For a console that shipped in November after months of radio silence, this feels less like a victory lap and more like damage control, but at least Analogue’s fixing things.
Source: Analogue
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