Future Knight was born of button-mashing on dusty LCD handhelds. It is a new “LCD Neo‑Retro” run‑and‑gun from Aeternum Game Studios (Aeterna Noctis) and Studio Koba (Narita Boy), pitched as a full-sized action game framed like an old liquid crystal toy.
As the titular knight, fight through the innards of a calculator-style LCD display, with every character and enemy drawn as shifting ink blots instead of pixels. Levels are structured as a race against time: eight hours before a looming apocalypse, eight distinct “biomes,” each representing one hour in the schedule of the woman who is about to wipe everyone’s memories, all rendered in a monochrome‑plus style that’s giving Tiger meets Game & Watch.
Mechanically, this is not some simple LCD throwback; it’s a 2D shoot‑’em‑up that flips between horizontal and vertical scrolling, piling on goofy hazards and physics‑driven set-pieces. You tag‑team between two playable characters, the armored Future Knight and the gooey Two More, swapping on the fly to chain “lethal choreographies” of movement and gunfire. The devs are leaning into that duality as the core of its combat “synergy,” with each character handling differently and certain routes or collectibles tuned for one or the other.
The story leans into dark humor, with doomsday cults that look suspiciously like pyramid schemes, surreal monochrome vignettes, and boss fights that imagine alarm clocks as Kaiju. It is headed to PC and consoles (not actual LCD hardware, silly) and is slated to be the first of many collaborations between Aeternum and Koba. Wishlist it on Steam now.
Source: Game Reactor
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