PixelHeart is lining up a new SNES shooter that wants to melt the plastic the system is housed in. Super Storm Buster is a vertically scrolling “dark science-fiction” shmup designed to push Nintendo’s 16‑bit hardware with dense bullet patterns and screen-filling bosses. It’s headed to real hardware, with a Kickstarter campaign planned to push development over the finish line and fund PAL, JPN, and US physical carts.
The pitch is “modern bullet‑hell sensibilities, 16‑bit constraints.” Instead of pure twitch reactions, the team says the focus is on positioning, space control, and reading dense patterns, with a “very high number of projectiles on screen at the same time.” Bosses are designed to take up large portions of the screen, and the tone leans hard into moody sci‑fi. Neopolis is under siege, mysterious satellites blast apocalyptic beams from orbit, and a lone undercover pilot launches from a hidden base as the city’s last hope.
So far, PixelHeart is playing things close to the vest, with only a handful of images out and most of the real reveal seemingly held back for the crowdfunding launch. Time Extension notes that SNES homebrew dev Kannagichan previously showed a short pre‑alpha video of one of the game’s bosses, suggesting this has been cooking for a while before the marketing push. If you want to be there from the jump, you can follow the Kickstarter page to get pinged when it goes live. Between this and the steady drip of new 16‑bit projects, the SNES shooter library keeps expanding decades after production ceased.
Source: Kickstarter via Time Extension
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