Huntdown is one of the best retro-style action games around, so a new entry felt like an inevitability. Sure enough, Huntdown: Overtime is a grimy, VHS‑soaked follow‑up that dials up the brutality, leans harder into the gunplay, and sends bounty hunter John Sawyer through a meat grinder of repeatable runs in New Detroit. It’s in development for PC and heading to Steam Early Access in Q2 2026.

Overtime rewinds the timeline to show how Sawyer went from worn‑down contractor to full cybernetic enforcer, and it uses the roguelite structure to make that transformation feel mechanical as well as narrative. Every failed run ends with you on an operating table, shedding more flesh and bolting on new chrome that permanently changes how you play. Coffee Stain and Easy Trigger describe it as fast, violent run‑and‑gun action “ripped straight from VHS‑era blockbusters,” with modern roguelite progression layered on top.

Structurally, you’re still going left to right, clearing out corporate‑owned, gang‑ridden streets, collecting bounties, and pushing deeper into hostile turf. Now, though, each death feeds into a build‑crafting loop. Weapons and cybernetic upgrades can be unlocked between runs, letting you tune Sawyer toward heavy firepower, melee aggression, or more specialized tools like cryo mods and stun batons. It’s less about a fixed campaign and more about seeing how far you can push a particular combination before the city chews you up again.

Visually, Overtime sticks with the same intricate 16‑bit‑style pixel art, but throws in modern lighting and heavy contrast to sell that grindhouse feel. Think bold reds on deep blacks, cluttered cityscapes, and boss designs that look ripped from a stack of worn DTV flicks. The core fantasy is simple and sharp: nonstop forward momentum, precise controls, and a constant sense that you’re one mistake away from a spectacular failure.

The original Huntdown may not be “retro” in the stricter sense, but this is one of those games I install on every Android‑based handheld I own. It kicks a ton of ass and feels tailor‑made for pick‑up‑and‑play sessions of hyper-stylized violence.

Source: DualShockers

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