RetroAssembly v5 adds autosave, per-platform shaders, and real multi-user support, pushing the browser-based cabinet closer to “set it and forget it” status.
Author: Jim Gray
Hyperkin hinted at a possible N64 handheld with cartridge support, though not for a year or two, using the same ROM-dumping approach as the Mega95.
Retro arcade platformer Donut Dodo expands to N64 and Dreamcast, showcasing a new custom engine and adding endless mode, bonuses, and attract upgrades.
Quest 64 got the N64Recomp treatment from Rainchus, bringing widescreen, high framerates, and instant loads to the cult-favorite oddball N64 JRPG.
Hyperkin’s Mega95 “Genesis Nomad for 2026” has finished hardware, but launch is delayed while the team fixes emulator visual glitches and firmware issues.
GBC “action-tactics” game mixing Zelda-style action and RTS-lite base control, with a free demo and Kickstarter-backed physical carts still on the way.
Modder turns a Krups Cook4Me into an Arm-based Doom machine, running the game on its touchscreen while the pressure cooker hardware keeps safely doing its job.
Fan project Bubble Bobble: Lost Cave brings 100 console-born stages and remastered visuals to C64, delivering the closest thing yet to a true sequel.
East Germany’s BSS 01 was a pricey state-built Pong clone, sold mostly to youth centers, born from Cold War tech anxiety and killed by its own cost.
There haven’t been a huge run of new PortMaster games so far this month, but there’s a heavy emphasis on free, ready-to-run titles!