The Watara Supervision was a cheap 1992 Game Boy clone with poor screens, forgettable games, and inconsistent branding—an ambitious flop in handheld history.
Author: Jim Gray
PortMaster drops a packed November schedule with new ready-to-run games, titles needing extra files, and premium ports for handheld fans.
GameTank is a 2025 open-source 8-bit console using dual 6502 CPUs, cartridges, and composite video, built to inspire new homebrew hardware and games.
Dream Disc ’25 invites creators to build new Dreamcast games, tools, and hardware for a community showcase and CD-ROM release, with submissions open now.
A new fan-made card deck is reviving the Barcode Battler, giving the obscure handheld fresh rules, new art, and a modern, playable overhaul.
Win11’s November update boosts gaming with smoother app switching, faster sign-in, fewer touch-UI glitches, and major battery-drain fixes for handhelds.
Mega Duck: a 1990s handheld with endless aliases—Cougar Boy, Super Junior, Game Duck—each more ridiculous than the last. Pure 8-bit identity crisis.
Activision turned the Tony Hawk engine into a playground for every sport imaginable. From BMX to surfing, these spin-offs deserve another look.
From arcades to 8-bit dojos to early PlayStation duels, these sequels evolved their legends only to be lost in gaming’s changing landscape.
EA’s first game, Skate or Die!, morphed from a multi-event comp into a weird side-scroller. Konami then took over, proving the viability of home skating games.